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»  What’s in a Name?

How about four pages of names? That’s how many I wound up with for Kindling Moon. Of course, this begs the question: why? For a roleplaying game, why do you need four pages of, well, just names?

First of all, one of the most frustrating things about a genre-specific game (like Arabian fantasy) is a lack of support. “Here’s a few examples” is what usually comes with a new but non-imersive game, but a great name isn’t just for player characters. Game masters can use them, too, as a resource and as a quick reference. As a bonus, each name also comes with an origin, such as “one who serves” or “she that rules.” Instant personalities!

I don’t want Kindling Moon to be a “Here’s an idea, now go do your own research” kind of game. I want it to be played on the fly with one volume, one set of dice, and all the imagination you can bring to the table.

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